1. The smallest addressable element on a computer screen usually consists of one pixel
A) Pixel
B) Voxel
C) Bit
D) Frame
Answer: A) Pixel
2. One of these RGB color names is not a primary color.
A) Red
B) Green
C) Blue
D) Yellow
Answer: D) Yellow
3. Utilizing GPU(Graphical Processing Unit)
A) Process the CPU calls
B) Control I/O devices
C) Render images and videos
D) Manage operating system
Answer: C) Render images and videos
4. What is another area antialiasing betters visual quality in the following?
A) Network performance
B) Image sharpness
C) Reducing Graphic Jaggedness
D) File compression
Answer: C) Reducing Graphic Jaggedness
5. Explaining the Process of how 3D Object Mapping is done on 2D Screens…
A) Projection
B) Shading
C) Rendering
D) Transformation
Answer: A) Projection
6. Which Ŧranslation of the object in computer graphics conference with an answer for measures A11: Only size changes but no translation
A) Translation
B) Scaling
C) Rotation
D) Shearing
Answer: B) Scaling
7. What does OpenGL stand for?
A) Open Graphics Library
B) Open Graphic Language
C) Operating Graphics Library
D) Optimized Graphics Layout
Answer: A) Open Graphics Library
8. A projection where proportions of an object on the globe are preserved to how it is represented in angular terms.
A) Perspective
B) Isometric
C) Orthographic
D) Oblique
Answer: B) Isometric
9. What is the difference between raster and vector images?
A) Raster graphics are pixels, vectors are paths
B) Raster graphics are made of pixels, and vector graphics are made of paths
C) Raster + Grayscale, Vector + Color D
D) There is no difference
Answer: B) Raster graphics are made of pixels, and vector graphics are made of paths
10. A way to fake lighting reflections in 3D graphics?
A) Texturing
B) Shading
C) Ray Tracing
D) Clipping
Answer: C) Ray Tracing
11. What shading technique depicts objects most realistically?
A) Flat Shading
B) Gouraud Shading
C) Phong Shading
D) Wireframe Shading
Answer: C) Phong Shading
12. Which file format uses lossless compression for images?
A) JPEG
B) PNG
C) GIF
D) BMP
Answer: B) PNG
13. It is a hardware acceleration technique in graphics.
A) Multithreading
B) SLI (Scalable Link Interface)
C) Overclocking
D) Antialiasing
Answer: B) SLI (Scalable Link Interface)
14. Why do computer-generated images use z-buffering?
A) Color rendering
B) Texture mapping
C) Depth calculation
D) Clipping
Answer: C) Depth calculation
15. What you are trying to find out: The technique for determining if a 3D object is visible:
A) DDA Algorithm
B) Bresenham’s Line Algorithm
C) Painter’s Algorithm
D) Hidden Surface Removal
Answer: D) Hidden Surface Removal
16. Shaders in Graphics Programming
A) For the geometry transformation
B) For Lighting and Texture Effects
C) To facilitate communication between the computer and input/output devices
D) For memory management
Answer: B) For Lighting and Texture Effects
17. What is a voxel?
A) A pixel like in 2D graphics
B) A 3D pixel
C) A Animation Vector
D) A special kind of shader
Answer: B) A 3D pixel
18. Real-time Rendering Technique →
A) Ray Tracing
B) Rasterization
C) Motion Capture
D) Clipping
Answer: B) Rasterization
19. why do we need anti-aliasing of computer graphics?
A) Increase the frame rate
B) Decrease the file size
We are also going to smooth jaggies on the 2nd texture (ресайзы шнурков) → textureBразгл
D) Improve color accuracy
Answer: C) Remove the jagged edges from images
20. Which one takes a group of vertices and changes them to fragments?
A) Vertex Shader
B) Fragment Shader
C) Rasterizer
D) Geometry Shader
Answer: C) Rasterizer
21. What is the term to get rid of all those things that are not in this scene?
A) Rasterization
B) Backface Culling
C) Z-buffering
D) Dithering
Answer: B) Backface Culling
22. In what format are 3D files usually?
A) JPEG
B) OBJ
C) PNG
D) GIF
Answer: B) OBJ
23. An algorithm of line drawing in computer graphics?
A) Ray Tracing
B) Z-buffering
C) Bresenham’s Line Algorithm
D) Painter’s Algorithm
Answer: Bresenham’s Line Algorithm.
24. Vector x Raster primary Dos
A) Less file size
B) Greater Scalability without any Quality loss.
C) Better color accuracy
D) Higher resolution
Answer: B) Greater Scalability without any Quality loss.
25. Normal in 3d graphics
A) Normal To the Surface
B) THE ORIGIN OF THE LIGHT
C) The camera view direction
D) A vector to the origin
Answer: A) Normal To the Surface
26. Image scaling for 2D image is a example of___________ approach
A) Bilinear interpolation
B) Gouraud shading
C) Z-buffering
D) Motion blur
Answer: A) Bilinear interpolation
27. Curve and Surface Modeling are used by which of the following?
A) Bezier Curves
B) Clipping
C) Ray Tracing
D) DDA Algorithm
Answer: A) Bezier Curves
28. The idea of ray tracing tells us what is it. — This contains no answer because this question means that back the ray from the surface result.
A) Refracted Ray
B) Primary Ray
C) Reflected Ray
D) Shadow Ray
Answer: C) Reflected Ray
29. A change of color from one section to another (in computer graphics)
A) Gradient
B) Banding
C) Antialiasing
D) Dithering
Answer: B) Banding
30. To rotate any object in 3D space there has to be transformation.
A) Scaling
B) Translation
C) Rotation Matrix
D) Reflection
Answer: C) Rotation Matrix
31. Meaning in computer graphics trends The Definition & Meaning of Meshes
A) Plotting objects to screen
B) Basic 3D object surface detail
C) Calculating shadows
D) Clipping objects
Answer: B) Basic 3D object surface detail
32. How to achieve motion blur in the following method?
A) Z-buffering
B) Rasterization
C) Temporal Anti-aliasing
D) Bilinear Interpolation
Answer: C) Temporal Anti-aliasing
33. GPU is the abbreviation for Graphical Processing Unit.
A) Graphic Processing Unit
B) General Processing Unit
C) Graphics Processing Unit
D) Geometry Processing Unit
Answer: C) Graphics Processing Unit
34. What Projection is Used to Maintain 2D Parallel Lines as Straight?
A) Perspective Projection
B) Orthographic Projection
C) Stereoscopic Projection
D) Cylindrical Projection
Answer: B) Orthographic_projection
35. What does “Rendering” mean in 3D graphics
A) Coloring an object
B) Translating a 3D model to a 2D image
C) Calculating shadows
D) Displacing the thing on the screen.
Answer: B) Translating a 3D model to a 2D image